AAEPD

AAEPD
Sold by: ARMAS Marketplace
Magazine size: 2
Spare ammo: 10
Bullets per kill: 2
Splash damage radius: 7.5m
Full damage radius: 2m
Fuse timer: 3s

A rocket launcher that fires two rockets in a quick succession that have a slightly arched trajectory and gain damage as they fly. Has a 1.25 seconds of windup time before firing.

VARIANTS
"Volcano JC" - Micro Rockets, Open slot
Available as a rare prize from Joker Mystery Box 13

MODDING GUIDE

ORANGE MODS
Refer to the OSMAW section.

PURPLE MODS
Refer to the OSMAW section.

BLUE MODS
This weapon comes with a preset blue mod.

RED MODS
Cooling Jacket - Makes you fire your second rocket quicker, which can be useful as you spend less time exposed to enemy fire.
Improved Rifling - This doesn't really have any effect.
Heavy Barrel - Weapon has no bloom.
Muzzle Break - Weapon has no recoil.

An OSMAW variant, the AAEPD is in a bizarre position - while easier to hit people and recover from missed shots thanks to the two rockets, the need to fire twice forces you to stay open to enemy fire for a longer time and makes it harder to kill cars that are passing by, as you'll be forced to take aim quickly to avoid missing your second shot. At the end of the day it's harder to use than the OSMAW but it's far from a novelty weapon.
You can mod it with 3-Point Sling for faster equip or Cooling Jacket to reduce exposure time, based on your preference.

TIPS
-AAEPD rockets follow a slightly curved trajectory. By firing straight in front of you, your rockets will hit the ground around 90m. They also have a distinctive, fireworks-like sound, but it's usually too late to dodge if you hear one coming your way.
-Rocket damage increases with distance. Not only this makes it impossible to one shot yourself while corner popping even with Fragile (although you can get up to a whopping 700 damage if you land both rockets on your nose), but it also means that past a certain distance it's possible to one-shot opponents, and it's easy to destroy a vehicle that would survive an OSMAW rocket by grazing it twice.The minimum distance to obtain a 2-shot kill on a player is 20m, while one-shot distance is 84m. Soft damage won't increase past that range so it's impossible to one-shot Kevlar users.
-The wind-up timer, along with the second missile, takes the TTK up to 2 seconds, which can become even longer if you add in the rockets travel time. This makes the gun very unviable at rifle range if you have no cover, not mentioning that targets closer than 20m will not get 2-shot. As thus, this weapon requires proper positioning as opposed to the fire-and-forget tactics of the OSMAW.
-This weapon is great for area negation, suppression and spamming missiles at groups of people.

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