FLARE GUN
Purchased from: Wilde (Joker Distribution)
Unlocked by: Gumball (Criminal), Aletta Cadagan (Enforcer)
Price: $5000, JT500 (Joker Distribution)
$17500 (contacts)
Magazine size: 1
Spare ammo: 3
Bullets per kill: 3
Damage dropoff start: None
Splash damage radius: 7.5m
Max damage radius: 2m
Fuse timer: 1.5s
Tagger radius: 60m
A flare gun that tags your opponents, making them visible on your team's HUD.
VARIANTS
Firework Launcher - Available as a rare prize from Joker Box 5
Green skinned flaregun that shoots fireworks instead of normal flares. The flare is shot in a straight line and has a different explosion effect.
This weapon, while being terribly limited in lethality (and less-than-lethality!), can be a great support weapon to attacking teams, as the tagger will reveal enemy positions for a short duration of time. Giving it to one of your riflemen/pointmen can really turn a mission around.
TIPS
-Any opponent up to 60m from the explosion will get tagged for 6 seconds, showing up on your HUD with an exclusive tagger:
Note that they have to be in direct sight from the blast to be tagged - hiding behind any kind of cover item at detonation will nullify the effect.
-Flares will travel in an arc once fired and will bounce off everything until they explode. Their bounce power has to be seen to be believed, and it's easy to shoot yourself in the face if not careful - then again, while dealing good life damage, they have a steep dropoff so it's hard to really hurt yourself unless it goes off right next to you.
-If you find yourself in a dire situation and have enough time to switch to the Flare Gun, it might be a good idea to fire a flare in the middle of the enemy group to tag them - even if you die, your team will appreciate the gesture as your opponents will show up on their HUD.
-Equipping the Flare Gun will remove your secondary, so it's not a good idea idea to equip it if you're playing a specialized role (ex. sniper, marksman, explosives, extreme close quarters). Users with all-around mid-range weapons (N-TEC, ATAC, SHAW, STAR, Joker Carbine, OSCAR) will benefit this weapon the most.
-When you get tagged, you will be able to see the tagger over your head, but it might be just out of your view even when your zoom is at the furthest distance. Just take a quick peek over your head by aiming upwards for a second when you hear a Flaregun explosion if you suspect you've been tagged.
-The flare releases a very thick smoke trail while traveling which stays visible for several seonds, therefore be wary when using it as opponents can get an idea of where you are and come looking for you.
-Flares deal substantial damage (400 life damage, just like a Percussion nade), so they can be used to damage opponents beside tagging them if you're at the right distance. As the FG crosshair shows distance and the flares explode after a 30m flight (1.5s), it can be quite easy to do so. Normal Flaregun users will have to take the arc into consideration, while Firework Launcher users can just aim right at their opponent and fire away. All in all, it can be used as a poor man's grenade launcher in the right situation.
Purchased from: Wilde (Joker Distribution)
Unlocked by: Gumball (Criminal), Aletta Cadagan (Enforcer)
Price: $5000, JT500 (Joker Distribution)
$17500 (contacts)
Magazine size: 1
Spare ammo: 3
Bullets per kill: 3
Damage dropoff start: None
Splash damage radius: 7.5m
Max damage radius: 2m
Fuse timer: 1.5s
Tagger radius: 60m
A flare gun that tags your opponents, making them visible on your team's HUD.
VARIANTS
Firework Launcher - Available as a rare prize from Joker Box 5
Green skinned flaregun that shoots fireworks instead of normal flares. The flare is shot in a straight line and has a different explosion effect.
This weapon, while being terribly limited in lethality (and less-than-lethality!), can be a great support weapon to attacking teams, as the tagger will reveal enemy positions for a short duration of time. Giving it to one of your riflemen/pointmen can really turn a mission around.
TIPS
-Any opponent up to 60m from the explosion will get tagged for 6 seconds, showing up on your HUD with an exclusive tagger:
Note that they have to be in direct sight from the blast to be tagged - hiding behind any kind of cover item at detonation will nullify the effect.
-Flares will travel in an arc once fired and will bounce off everything until they explode. Their bounce power has to be seen to be believed, and it's easy to shoot yourself in the face if not careful - then again, while dealing good life damage, they have a steep dropoff so it's hard to really hurt yourself unless it goes off right next to you.
-If you find yourself in a dire situation and have enough time to switch to the Flare Gun, it might be a good idea to fire a flare in the middle of the enemy group to tag them - even if you die, your team will appreciate the gesture as your opponents will show up on their HUD.
-Equipping the Flare Gun will remove your secondary, so it's not a good idea idea to equip it if you're playing a specialized role (ex. sniper, marksman, explosives, extreme close quarters). Users with all-around mid-range weapons (N-TEC, ATAC, SHAW, STAR, Joker Carbine, OSCAR) will benefit this weapon the most.
-When you get tagged, you will be able to see the tagger over your head, but it might be just out of your view even when your zoom is at the furthest distance. Just take a quick peek over your head by aiming upwards for a second when you hear a Flaregun explosion if you suspect you've been tagged.
-The flare releases a very thick smoke trail while traveling which stays visible for several seonds, therefore be wary when using it as opponents can get an idea of where you are and come looking for you.
-Flares deal substantial damage (400 life damage, just like a Percussion nade), so they can be used to damage opponents beside tagging them if you're at the right distance. As the FG crosshair shows distance and the flares explode after a 30m flight (1.5s), it can be quite easy to do so. Normal Flaregun users will have to take the arc into consideration, while Firework Launcher users can just aim right at their opponent and fire away. All in all, it can be used as a poor man's grenade launcher in the right situation.
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