JG-840

JG-840
Unlocked by: Veronika Lee (Criminal), Chung-Hee (Enforcer)
Price: Stock - $3,450
1-Slot - $12,496
2-Slot - $18,270
3-Slot - $22,950
Magazine size: 8
Spare ammo: 24
Bullets per kill: 2
Damage dropoff start: 20m
SPAS lookalike, the JG is as much as a basic shotgun as you can get. Rush in, drop your payload and get out of there, that's pretty much it. Fires a 12-pellet spread which deals moderately high damage to players and cars alike.

PRESETS
"Firecracker" - 3-Point Sling 1, $6,376
"Firecracker EX-I" - 3-Point Sling 2, Magazine Pull 1, $12,496
"Firecracker EX-II" - 3-Point Sling 3, Magazine Pull 2, Cooling Jacket 1, $18,270
"Firecracker EX-III" - Cooling Jacket 3, Magazine Pull 3, 3-Point Sling 2 $22,950
"Knock Knock" - Reflex Sight 3, Cooling Jacket 3, Magazine Pull 3, Armas Marketplace. Uses the Tactical JG model.

VARIANTS
Tactical JG
JG with an unfolded stock. Slotted versions are unlocked 1 level later than normal version.


MODDING GUIDE

ORANGE MODS
Sight mods do absolutely nothing - by how the spread works, having a bigger or smaller crosshair does not directly influence how much damage you can deal with a shell. Hunting Sight and High Magnification scope are to be avoided, because you will never fire this gun while zooming. Reflex Sight will not help much either, as the crosshair of shotguns is already pinpoint in every situation except when jumping (there are exceptions to this).

PURPLE MODS
Mobility Sling - You will not fire this weapon while in Marskmanship mode, so this mod is pointless.
3-Point Sling - As with the OCA, you might end up being caught firing at a long-range target with your secondary and quickly need to switch to your primary.
Tagger - Since your target will get tagged even if a single pellet touches them, a teammate might rush into a target you tagged beliving they are half-dead - while they still have 90% life left!

BLUE MODS
Bandolier - JG has little extra ammo and you might end up consuming plenty of shells to aim at targets at longer range.
Magazine Pull - Due to its nature, you will reload the JG shell by shell - which can be very time consuming, as it might take up to 5 seconds to completely fill your magazine! Magazine Pull 3 takes two shells away (bringing the total to 6) while speeding up the reload process by quite a bit. Definately useful, if you can aim well.
Extended Magazine - Affects magazine size only from level 2 onwards, at which point the reload time is total bust and it might take you up to 12 seconds to completely fill up your mag. Two extra shells aren't worth the trade.

RED MODS

Cooling Jacket - Makes you fire slightly faster at the cost of increased spread size. Not a problem in extreme close quarters, but if your target is a bit farther than you expected it might take you extra shells to take them down, effectively nullifying the bonus. Works great in the Beacon Fight Club map and in some Financial areas.
Improved Rifling - Increases the maximum damage your pellets can deal past a certain range. Can help in killing targets past the 15m mark without firing additional shells, but at longer ranges you'll find it hard to connect with more than 1-2 pellets due to the looser spread.
Heavy Barrel - The weapon is still a 2-shot, but this mod does absolutely nothing. Waste of a slot.
Muzzle Break - The gun has almost 0 recoil.



The JG-840 dominates close quarters. The ability to sprintfire and to deal high damage in bursts can make it a gameplay changer in the right situation.
Good mod setups include 3-Point Sling 3, Magazine Pull 3/Bandolier 3 and Cooling Jacket 3/Improved Rifling 3, based on your preference and map situation.



TIPS
-As mentioned, this gun can be used to sprintfire - as in, firing while sprinting with little loss of accuracy. This effectively helps you survive if you don't have any cover, but remember - let go of the sprint key before firing! The gun doesn't like being fired like that and you might end up missing your spread entirely.
-JG works great when you have plenty of cover. You can pop out of corners, fire, and sprint back in, not to mention crouching in and out of waist-high cover. A good JG user knows their environment and uses it as a second weapon.
-As with the OCA, this weapon has some good presets. If you don't want to drop all your money on mods and just need some quick shotgun action pick one of them.
-JG is a literal car killer, dealing heavy damage to vehicle with each shell. You can blow up most smaller vehicles with less than a magazine and disable toughest ones quite easily. Just try not to get caught with your pants down if the driver decides to bail. The high hard damage also helps in destroying cover items like barrels, pallets, etc.
-The Firecracker EX-III switches around Cooling Jacket and 3-Point Sling for no apparent reason.
-You can't fire the JG while leaning out of a car window.

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