N-SSW 74

N-SSW 74
Sold by: Armas Marketplace, Wilde (Joker Distribution)
Price:
1-Slot: JT900, $7,500
3-Slot: JT2000, $23,000
Magazine size: 45
Spare ammo: 225
Bullets per kill: 6
Damage dropoff start: 65m
An LMG based off the N-TEC. Allowing user for higher mobility than other LMGs, it's an easy to use an alternative to both the SHAW and the ALIG while looking like an overgrown N-TEC.


PRESETS

"Kraken" - Hunting Sight 3, Cooling Jacket 3, Extended Magazine 3, Armas Marketplace
Uses an exclusive model with a drum magazine.

VARIANTS
VAS SW2: Reskin of the N-SSW that looks like an L86. Comes in three different flavours each one with its model and mod setup.

MODDING GUIDE

ORANGE MODS
Hunting Sight: As the weapon is used mainly in marksmanship mode, this is pretty much needed.
Reflex Sight: This weapon has terrible running accuracy and Reflex Sight doesn't really help on that front.

PURPLE MODS
Mobility Sling: Very useful to retreat behind cover while still shooting, as the N-SSW has a much better walking accuracy than other LMGs. Also, the N-SSW has a better walking speed than the SHAW/ALIG (roughly between a Marksmanship Rifle and an Assault Rifle), meaning that you can both actually move while shooting and actually land bullets.
3-Point Sling: The faster run speed means you won't be switching weapon as often as a SHAW or an ALIG, so this mod isn't as crucial, although the equip time is the same.
Tagger: A nice thing to have, but there are mods that have higher priority.

BLUE MODS
Bandolier: 225 ammo is enough for this weapon, there isn't really a reason why you should carry more.
Magazine Pull: Higher level brings total ammo count to 33 while cutting the reload time, effectively mimicking the N-TEC while giving you quite a boost in reload speed. You don't really need this as the reload time is quick enough, but if you have an open slot, eh, might as well go with it.
Extended Magazine: Kills the reload time while not giving you much of an advantage, as the base magazine is big enough for spam/suppression purposes and the little extra ammo you get isn't a good tradeoff.

RED MODS
Cooling Jacket: Will improve close range and bring TTK in line with other weapons, but it will ruin the weapon's mid-range. Tapfiring with it is not efficient, as the accuracy gain is not as fast as the N-TEC, meaning that even by clicking at the exact moment the crosshair closes you won't get any rate of fire gain.
Improved Rifling: This weapon has pretty good single shot and burst accuracy, but already has mid-long range pretty covered thanks to the 70m range dropoff, so IR is not really needed.
Heavy Barrel: The SSW is quite accurate even when firing for prolonged amounts of time. Heavy Barrel 2 will effectively kill the bloom allowing you to hold down M1 at longer ranges and drop people with little effort without adding any extra bullet. Damage past your range will drop sharply, but you can already cover 3/4 of the draw distance with no effort.
Muzzle Brake: This weapon has tame vertical and horizontal recoil and you'll have little trouble fighting it, Muzzle Brake is not very useful.

The N-SSW is the missing link between the N-TEC and the ALIG, trading antivehicular capabilities for a faster fire rate, more accuracy and better mobility.
Even with the long TTK, the other stats more than make up for it, allowing you to fire for sustained periods of time connecting with all bullets.
On the other hand, though, it fall short as an LMG as the ALIG is a better antivehicular and the SHAW does the same job, but faster. All in all, it's a poor LMG, but a great assault rifle.
The 3-slot can be modded just like an N-TEC - Hunting Sight 3, Mobility Sling/Blue Mod and Heavy Barrel 2. For the 1-slot, just add Heavy Barrel 2 for maximum accuracy during sustained fire.

TIPS
-Bring a close range secondary with you - the long TTK along with the terrible moving accuracy will be your greatest enemies if you go against SMGs or shotgun, as you'll be forced to stay stationary while not being able to keep up in speed. Equipping a weapon for close-quarters defense like the PDW or the N-FA9 is therefore a good idea.
-You can't shoot this weapon out of car windows, despite the higher mobility.
-As opposed to other LMGs, the N-SSW will slow your character down only by a small percentage - 10% less than normal sprint speed. Following your teammates and getting into position is therefore much easier, and you don't have to worry about switching weapons to run unless you really, really, really need to move as quick as possible.
-Play this weapon as you would play an N-TEC and add an extra dose of caution. At longer ranges just hold down M1 instead of tapfiring.
-The N-SSW deals quite decent hard damage at a good RoF, but it's hard to take down an undamaged vehicle with it. You can disable small-medium cars quite easily, but bigger cars may need more than half a magazine before blowing up, and tougher cars (Pioneer, Espacio, Mhuller Benz) require more than a full magazine, meaning that an opponent has all the time he needs to jump in, charge into your position and get out before their car even catches on fire. Bottom line: go after cars only if you have a teammate supporting you, otherwise it's a waste of ammo.

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