O-PGL 79R

O-PGL 79R
Unlocked by: Michael Simeone (Criminals), Justin Teng (Enforcers)
Price: Stock - $15,000
1-Slot - $27,000
2-Slot - $30,000
3-Slot - $33,000
Magazine size: 4
Spare ammo: 12
Bullets per kill: 1
Splash damage radius: 7m
1-shot radius: 2m
Fuse timer: 5s
A grenade launcher with a rotating drum magazine. Grenades will bounce off players and walls and have a fuse of 5 seconds. Great for mortar firing and damaging entrenched opponents.


MODDING GUIDE


ORANGE MODS
This weapon does not require sights, as the grenade trajectory is not directly influenced by accuracy.

PURPLE MODS
Mobility Sling - Not really useful, as you will be rarely zooming in.
3-Point Sling - Weapon has a pretty long equip time, so this can be helpful. Give it lower priority over other mods, though.
Tagger - As with the OSMAW, Tagger doesn't work on explosive weapons, making it a waste of a slot.

BLUE MODS
Bandolier - Bandolier 3 will give you 6 extra grenades for more boomy goodness. Still, it's better to have an ammo supply ready while using the O-PGL (expecially if you can't see where your opponent is and are firing for area negation purposes), but if you do not have one, this is the mod to go.
Magazine Pull - All Magazine Pull levels will take one grenade away from your launcher, so if you want to use it just slap Magazine Pull 3 on it and enjoy the faster reload.
Extended Magazine - The only Extended Magazine that has any effect on the O-PGL is Extended Magazine 3, crippling your reload time for one extra nade. Not recommended.

RED MODS
Cooling Jacket - Increases your fire rate a bit with no effective downside.
Improved Rifling - No effect.
Heavy Barrel - No effect.
Muzzle Break - No effect.

The O-PGL is very good for taking out opponents entrenched in closed areas - it's a great weapon to force them out of cover, allowing your teammates to finish them off, and it can clean up rooms very quickly. True mastery comes from mortar firing though, as your grenades will fly pretty far allowing you to damage and kill enemies that hide on roofs and camping spots. It can be very easy or very hard to use depending on what you use it for, but one thing is for sure: this gun is a blast. (AH AH PUN)
A good working setup with this weapon is Cooling Jacket 3, 3-Point Sling 3, Bandolier 3/Magazine Pull 3.

TIPS
-Grenades will bounce for 5 seconds, at which point they'll explode on contact. Make good use of that for longer ranged shots.
-General grenade launcher trickshots work great with the O-PGL. Make your nades bounce off walls, on the ground, on ceilings, to have them detonate as close as possible to your opponents. If you're getting rushed, shoot directly on the ground, backpedal, and hope for the best.
-Don't expect to 1-shot easily with this weapon - the small 1-shot radius means that your nade has to explode basically next to your enemy to kill them. Focus on tagging enemies to help your team.
-It's generally a good idea to equip Flak Jacket (Decreases damage taken from explosion by 40%) if you're planning to use this gun in close quarters, just in case you misfire. Flak Jacket also works if you're opposed to a grenade launcher as it will negate a good portion of the damage you'll take, allowing you to survive at least an extra nade in all situations and making for easier rushing.
-Don't aim directly at your opponents - grenades will bounce off player characters and civilians!
-Mortar firing is a very efficient tactic for taking stationary opponents at mid-long range such as snipers. Fire one or two grenades at them, then switch to your secondary and tag them a bit to make your grenades work easier. With skill (and a bit of luck) they'll go down easily.
-O-PGL users can be countered by bumrushing. Equip a close-range weapon and try to get as close as possible before firing. Take care when running around corners and try to catch them in open areas where trickshots are hard to pull off.
-If you find some safe cover, check your opponent's mod setup and count your opponent's nades before rushing them. Rush as soon as they fire their last nade in a magazine. Watch out if grenades don't come for a while - it does not always mean they're reloading!
-As with the OSMAW, stay away from closed doors, as grenades can splash damage through them.

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