OCA Nano
Sold by: Armas Marketplace
Magazine size: 18
Spare ammo: 126
Bullets per kill: 8
Damage dropoff start: 30m
Automatic pistol with great accuracy offset by low stopping power, strong recoil and limited range.
PRESETS
'Connoisseur' - SMG silencer, found as a rare prize in Joker Myster Box 3
'Connoisseur' - Mobility Sling, earned by completing daily activities for top organization bosses
'Assassin' - Magazine Pull 3, earned by completing daily activities for top organization bosses
'Glow' - Extended Magazine 3, earned by completing daily activities for top organization bosses
'Chrome' - Mobility Sling, earned by completing daily activites for specialist contacts
'Gold' - Tagger, earned by completing daily activites for specialist contacts
Surprisingly, the Nano is nothing special, the only advantages over its direct competitor (the FBW) being the incredible ammo count (7 magazines, as opposed to the 3-4 of other secondaries - almost as much as a primary!), full-auto capacity, and dead-on accuracy up to 40m - in game, the FBW is better, as it can sprintfire and has much tamer recoil - the Nano, if fired without any correction, will quickly mess up your aim.
The surprise comes from stamina damage, which is almost on par with soft damage, meaning that most opponents will get stunned before dying if they took any stamina damage and that the "wounded" effect on their screen will be much more severe, effectively causing much more confusion as opposed to a normal weapon.
TIPS:
-Nano is great for Enforcers that want to level up their Cop role, as it can easily stun people that fall off ledges without killing them while still being able to kill targets in case things go for the worst.
-Players can earn a permanent Nano by completing some rare activities given by end progression contacts, each one with a different skin and a different mod. Each activity is given at random, is a rare occurrance, and has some pretty harsh requirements (15 kill streak, 5 missions won in a row, MVP for 3 missions in a row, 25 kills with snubnose or kill 3 opponents with a Flare Gun).
-The 'Connoisseur' preset earned from Joker Boxes has a much tamer recoil pattern due to the silencer, effectively making it easier to handle than the contact ones.
Sold by: Armas Marketplace
Magazine size: 18
Spare ammo: 126
Bullets per kill: 8
Damage dropoff start: 30m
Automatic pistol with great accuracy offset by low stopping power, strong recoil and limited range.
PRESETS
'Connoisseur' - SMG silencer, found as a rare prize in Joker Myster Box 3
'Connoisseur' - Mobility Sling, earned by completing daily activities for top organization bosses
'Assassin' - Magazine Pull 3, earned by completing daily activities for top organization bosses
'Glow' - Extended Magazine 3, earned by completing daily activities for top organization bosses
'Chrome' - Mobility Sling, earned by completing daily activites for specialist contacts
'Gold' - Tagger, earned by completing daily activites for specialist contacts
Surprisingly, the Nano is nothing special, the only advantages over its direct competitor (the FBW) being the incredible ammo count (7 magazines, as opposed to the 3-4 of other secondaries - almost as much as a primary!), full-auto capacity, and dead-on accuracy up to 40m - in game, the FBW is better, as it can sprintfire and has much tamer recoil - the Nano, if fired without any correction, will quickly mess up your aim.
The surprise comes from stamina damage, which is almost on par with soft damage, meaning that most opponents will get stunned before dying if they took any stamina damage and that the "wounded" effect on their screen will be much more severe, effectively causing much more confusion as opposed to a normal weapon.
TIPS:
-Nano is great for Enforcers that want to level up their Cop role, as it can easily stun people that fall off ledges without killing them while still being able to kill targets in case things go for the worst.
-Players can earn a permanent Nano by completing some rare activities given by end progression contacts, each one with a different skin and a different mod. Each activity is given at random, is a rare occurrance, and has some pretty harsh requirements (15 kill streak, 5 missions won in a row, MVP for 3 missions in a row, 25 kills with snubnose or kill 3 opponents with a Flare Gun).
-The 'Connoisseur' preset earned from Joker Boxes has a much tamer recoil pattern due to the silencer, effectively making it easier to handle than the contact ones.
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