OSMAW

OSMAW
Unlocked by: Arlon Benjamin (Criminals), Orlenz Moretti (Enforcer)
Price: Stock - $16,500
1-Slot - $27,000
2-Slot - $30,000
3-Slot - $33,000
Magazine size: 1
Spare ammo: 3
Bullets per kill: 1
Splash damage radius: 10m
1-shot radius: 2.4m
Fuse timer: 3s

A standard shoulder-mounted launcher firing very fast and destructive rockets, with a huge splash damage range. Has a 1.75 seconds of windup time before firing.

VARIANTS
"♥♥♥♥♥♥♥"
A very rare sighting, awarded to Genobee on the Joker server as the winner of the "Butcher" contest. Permanent 3-slot OSMAW with clown skin. If you see it, screen or it didn't happen.
Golden OSMAW NCFP3 - $30,000 JT2500
Golden 3-slot OSMAW sold by Wilde at Joker Distribution.

MODDING GUIDE

ORANGE MODS
Hunting Sight - May be useful for the deeper zoom, but it won't help with accuracy.
Reflex Sight - Not used unless for TROLLBUILDS.
High-Magnification Scope - Same as Hunting Sight.

PURPLE MODS
Mobility Sling - You don't need to fire this weapon while looking down sights so this mod doesn't help.
3-Point Sling - Makes equip time practically instant. You'll have to switch in and out pretty often to move around, as the OSMAW forces you into walking speed. Good help.
Tagger - Firing a rocket in the middle of an opponent group tagging them all. Sounds nice, right? Too bad it doesn't work - Tagger doesn't do anything on explosive weapons.

BLUE MODS
Bandolier - Bandolier 2 gives you 1 extra rocket, which can come in handy. Bandolier 3 still gives you 1 rocket while increasing resupply time, so stop at level 2.
Magazine Pull - This will bug the weapon, giving it 0 ammo in the barrel and making it unable to fire. Don't use it.
Extended Magazine - Although it would be awesome to fire two rockets in rapid succession, Extended Magazine does nothing on the OSMAW, except for slowing down its reload animation.

RED MODS
Cooling Jacket - Does nothing, as the wind-up timer prevents shooting multiple rockets in a row. Besides, it's got a single rocket for each magazine. You can't get any faster than that.
Improved Rifling - The rocket does not have dropoff range, and Improved Rifling does not increase splash damage.
Heavy Barrel - Weapon has no bloom.
Muzzle Break - Weapon has no recoil.

The ultimate anti-vehicular weapon, the OSMAW will be a pain in the butt to anyone during vehicle drop, car chases, item holds, and general deathmatches even if the opposition does not know what they're doing. The rockets fly very fast (twice the speed of the fastest car), hit hard, and the 1-shot kill radius is wide enough to easily kill opponents by mere splash damage - but the long wind-up makes it a double-edged sword and makes using it in the open a gamble. It's considered a "noob tube" because it's the biggest newbie trap in the game - learning how to counter it correctly is probably the first thing you'll have to do, as you'll be facing higher rated players a lot and there are no restrictions on what they can bring to a fight.
The best possible setup requires the two-slot OSMAW, and consists in 3-Point Sling 3 and Bandolier 2. All the other mods will have no effect on the weapon so it's best to leave them alone.

TIPS
-OSMAW won't be able to one-shot the following cars if they get hit while in pristine condition: Patriot Vegas, Patriot T-25, Dolton Montane, Packer Ceresco, Dolton Fresno. Mind you, they will be brought to critical and blow up after a few pistol shots, but you will have enough time to bail out and take down the rocket launcher before that happens. The Nulander Pioneer, Seiyo Espacio and Benz Mhuller M1 can take a direct hit and require more than a few bullets to go down.The Balkan Kolva (dumptruck) can tank up to three rockets before blowing up.
-Learn to anticipate your opponent moves. The rocket has a travel time, so aiming at a moving enemy car will result in a miss unless they're coming straight for you - in which case, switch to your secondary and move quickly, as the flaming wreck can still run you over!
-Rockets have a 3-second fuse, which means that they'll explode by themselves if they don't hit anything before the timer runs out. By taking the speed into account, they will travel 142m before exploding. You can pull off some surprise kills at that distance during Takeouts and VIP phases. You can also have the rocket explode directly over an opponent's head and kill them if they're roof camping.
-The wind-up sound will warn all of your opponents of what you are trying to do, and the timer is long enough for you to get killed by most weapons before firing your rocket. Make use of proper cover to negate the disadvantage, and try not to shoot yourself in the face.
-The Steel Plating vehicle modification does NOT reduce the damage caused by OSMAW rockets.
-Don't fire while jumping - your rocket will spiral out!
-OSMAW ammo costs $100 per rocket, making it the most expensive weapon to fire. Make sure you have the cash.
-If you're facing an OSMAW user while on foot, get to the higher ground and stay away from walls and fences. Most OSMAW users will go for splash damage kills over direct hits, and since their actions are telegraphed away by the windup sound (and by the incredibly bright light followed by a trail of smoke coming at you, if you prefer a visual warning), dodging missiles is a breeze if they don't have any surface to splash damage on. It's a good idea to stay away from closed doors too - splash damage goes through them!
-If you see a Car Surfer with an OSMAW get in a high-mobility car like the Mikro or the Vaquero and have a gunner ready. The rockets can be dodged easily when you know they're coming (again, wind-up sound), at which point your gunner can rip the demoman to shreds before they reload.
-Another good (albet suicide) tactic is to get as close as possible to the opponent's car and get blown up in its immediate vicinity. This will result in a death for your team (yours), but the demoman will probably kill himself and destroy or disable his partner's car. The Explosives vehicle mod makes this somewhat more effective.

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