SHAW 556


SHAW 556
Unlocked by: Veronika Lee (Criminal), Chung-Hee (Enforcer)
Price: Stock - $3,750
1-Slot - $12,750
2-Slot - $19,500
3-Slot - $24,750
Magazine size: 100
Spare ammo: 200
Bullets per kill: 8
Damage dropoff start: 70m

The ultimate turret weapon, the SHAW 556 has an incredible rate of fire and the shorter TTK in the game, offset by the the incredible and unpredictable horizontal recoil. If you think you can handle it, give this baby a go. NOTE: as with the HVR, this is a heavy weapon - it will slow down your movement!

PRESETS
"Badger" - Heavy Barrel 1, $8,026
"Wolf" - Heavy Barrel 2, 3-Point Sling 1, $12,750
"Lion" - Heavy Barrel 3, 3-Point Sling 2, Hunting Sight 1 $19,500
"Bear" - Heavy Barrel 3, 3-Point Sling 3, Hunting Sight 2, $24,750
"First Blood" - Hunting Sight 3, Heavy Barrel 3, Magazine Pull 3, Armas Marketplace

MODDING GUIDE

ORANGE MODS

Hunting Sight - You will fire this weapon mostly while crouched and stationary, zoomed or not. This will help you engage targets at longer ranges, but will make your recoil more noticeable at the same time. Works great with Muzzle Brake.
Reflex Sight - SHAW has mediocre accuracy while moving. It's good enough to be reliable when firing at melee range, but not decent enough to justify Reflex Sight. Helps Marksman in close ranges due to the wider zoom.

PURPLE MODS
Mobility Sling - Useless due to the huge bloom while moving in Marksmanship.
3-Point Sling - As with sniper, you'll be switching weapons a lot to move quickly between defense spots, so this helps a lot.
Tagger - SHAW rounds do not hard enough to justify a Tagger. 3-Point sling is the clear winner of Purple mods here.

BLUE MODS
Bandolier - 200 extra ammo aren't enough for this weapon, expecially if you attempt suppression fire or try to take down vehicles (hint: don't), and switching to SHAW doesn't take a very long time, as you'll have to resupply only two extra magazines. Then again, Bandolier 3 gives you a single extra magazine, so it might not be worth the extra resupply time. Just make a trip to a Joker Machine or have a teammate drop a resupply box.
Magazine Pull - This mod works great on the SHAW, making the reload much faster while still giving you enough bullets to take down multiple opponents in a row (Magazine Pull 3 gives you 75 ammo and makes your reload faster than an N-TEC). If you reload between kills and don't fire for extended periods of time you'll do great.
Extended Magazine - the SHAW magazine has enough bullets to justify not using Extended Magazine, and the long reload time means that at higher level your resupply time will almost double for an extra 30 bullets. Not recommended.

RED MODS

Cooling Jacket - The SHAW's strength relies in the extremely fast accuracy recovery between shots, which makes its crosshair size very stable and small enough to keep up with assault rifles. Cooling Jacket will break that balance, increasing the crosshair size for a mere 0.04s decrease in TTK. Still, it has a positive side effect - as the recoil is directly linked to fire rate, that slight increase means your gun will probably right itself more often due to the horizontal recoil basically fighting itself at a higher speed.
Either way, not really recommended outside of close range, unless you just want more dakka.
Improved Rifling - This weapon has a 70m dropoff and at that distance it's already pretty inaccurate. Not really recommended.
Heavy Barrel - Will ruin your TTK, as even Heavy Barrel 1 requires you to land more hits to kill. Weapon gets max bloom as soon as you start firing. Not useful.
Muzzle Break - This mod was made for the SHAW. Muzzle Break will increase the almost-nonexistant vertical recoil while making your horizontal recoil easier to control, making the gun far easier to use in mid-range.

The SHAW is a powerful weapon. Its long dropoff range, great mid-long range accuracy and fast fire rate makes it a threat even at longer ranges, as long as you burstfire - and its incredibly short TTK (0.5s) will make anything that engages you in close quarters vanish into a puff of red clouds. The only problem - you have to be completely stationary while firing. Given that you'll be facing assault rifles and close-quarters enemies more than everything else, it's a huge disadvantage, making this weapon hard to use, but very rewarding if played right.
A good setup for the SHAW is 3-Point Sling 3, Hunting Sight 3, Magazine Pull 3. Replace one of those mods with Muzzle Break (Horizontal) as soon as you unlock it.

TIPS

-If you face a single opponent at melee range, hipfiring while moving can still be effective. If you have to face multiple opponents in close range, crouch and hold fire - but don't go Marksmanship, as the zoom will make it harder for you to keep track of your opponents.
-Of course, mixing the two above tactics can be useful to play mind tricks. Move for a second or two, stationary crouch, get up, repeat, all of this at extreme close range while holding the Fire button. Most people will aim for the chest, a sudden crouch will throw them off, and by the time they're aiming at your legs you'll be up and moving again.
-This gun works great with both Kevlar and Fragile - Kevlar will increase your survivability against SMGs and generally make you harder to kill in defense situations, while Fragile will make you able to play a more offense-oriented SHAW, as you'll be able to keep up with your group with your primary equipped and the short TTK will make up for your missing health.
-The SHAW can make some pretty decent cover/suppression against full-auto weapons. The low damage per round makes it a poor choice if your opponent is using weapons like shotguns or burst rifles that allow cornerpopping, though. Remember: always call for a teammate to finish your kill, because your opponent might be cooking a grenade behind cover, or just waiting for you to change magazine!
-Don't reload until you have spent at least 60% of your clip. SHAW has a huge clip and a long reload time, reloading after every kill will make it easy to catch you with your pants down.
-It's a good idea to use a stock SHAW until you get the number of slots you want for your modded one. Avoid the presets, as Heavy Barrel breaks the weapon. This applies to the "First Blood", too - if you want to spend money on a SHAW, get the 3-slot, as it costs the same amount of cash shop currency and can be modded at your heart's content.

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