SHREDDER

SHREDDER
Sold by: Armas Marketplace, Wilde (Joker Distribution)
Price: Stock - $3,600 JT700 (7-day lease)
1-slot (Open Slot) - $4,500 JT1000 (7-day lease)
Magazine size: 10
Spare ammo: 60
Bullets per kill: 3
Damage dropoff start: 20m

A fully automated shotgun meant for close-mid range fighting, with a very tight spread and a slow fire rate, requiring Marksmanship Mode to be used at full potential.

PRESETS
Shredder EB PR3 - Improved Rifling 3, Hunting Sight 3, Mobility Sling, Armas Marketplace
Shredder DF PR3 - Extended Magazine 3, Cooling Jacket 3, 3-Point Sling, Armas Marketplace

MODDING GUIDE

ORANGE MODS

Reflex Sight: The Shredder has good enough moving accuracy to work in close-range environments so RS doesn't help much. Might work for the decreased zoom in close range.
Hunting Sight: Although the Shredder is meant to be fired from a braced position, Hunting Sight is not useful at all. Why? Default MMM accuracy is already almost pinpoint, and HS doesn't reduce the size of the spread. All it does it deepen your zoom and let you believe you can fire at longer ranges than you're supposed to, which is not a good idea in the slightest.

PURPLE MODS
Mobility Sling - The Shredder has already great MMM walking speed, so Mobility Sling isn't crucial. Throw it on if you have an open slot.
3-Point Sling - As with other weapons this is entirely optional.
Tagger - ^

BLUE MODS
Bandolier - Slow fire rate means more control over your ammo. That, and the Shredder already comes with a sizable ammo reserve, so Bandolier is not that useful (although a shotgun with 90 extra shells is a sight to behold)
Magazine Pull - Higher levels reduce your ammo count to NFAS levels while making the reload almost instant. Fun to look at and useful if you need to engage multiple opponents with cover available but you might end up reloading at the wrong time.
Extended Magazine - Adds only 3 extra shells, but reload time is still ok. A valid alternative if you want to spam shells at mid range.

RED MODS
Cooling Jacket - Doesn't really make a visibile difference on spread size, but the TTK is still slow enough that killing targets in close range is hard, and lower accuracy makes for harder killing at mid range.
Improved Rifling - It's easy to connect multiple pellets even past 20m with this weapon, but the short range goes directly against you and you'll often end up requiring a 4th shell. Improved Rifling 3 makes the situation a bit better without that much of a drawback (as in, you'll require an extra shell at most in situations where you'd need 5 or 6 shells for a kill), but buckshot shouldn't be used at that distance.
Heavy Barrel - Guns has little bloom.
Muzzle Break - Guns has easily manageable vertical recoil.

The Shredder can be considered a Tommygun shotgun of sort - but unlike its SMG counterpart it has a very long TTK which makes it unsuitable for close range fighting, and the very tight spread make it unforgiving if you can't track your opponent. As such, it falls short against both shotguns and rifles in their range and comes out as a weird SMG/shotgun hybrid which can be effective in the right hands but isn't easy to use at all.
A good setup for it is Improved Rifling 3,Mobility Sling and a mod of your preference.


TIPS
-Hard damage is pretty high and the tight spread makes it very easy to hit cars. As a result, the Shredder is quite useful during car chases as it can disable vehicles pretty quickly, bringing most mid-sized cars to critical with a single magazine.
-The Shredder's comfort zone is around the 15-20m range. As thus, it's good for engaging other Pointman weaponry at the end of their range. You should avoid using it at closer range as your TTK is too long even if you don't miss.
-Tapfire while sprinting as opposed to going full auto if you're forced to fight at closer ranges - the fire rate is pretty slow, and it's better to wait an extra .1s to aim carefully instead of waiting an extra .5s because your crosshair was slightly to the right.

No comments: